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Old Aug 15, 2006, 07:42 PM // 19:42   #1
Ascalonian Squire
 
Join Date: Aug 2006
Guild: Forgotten Lore
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Question PC plz help

Hello all,

I was wondering if I could get a price check on these few items.

1.Plaugeborn scepter (Gold item)
Lighting dmg. 10-20 ( req 10 air magic)
Halves cast time of restoration magic spells ( chance 19%)

2. Poisonous Grinning Dragon Axe of Shelter (Gold item)
Slashing dmg 6-27 ( req 11 axe mastery)
Dmg. +15% ( vs hexed foes)
Lengthens poison duration of foes by 35%
Armor +7 ( vs phisical attacks)

3. Barbed Plaugeborn daggers (gold item)
Peircing dmg 7-17 ( req 10 dagger mastery)
dmg +19% ( health below 50%)
Lengthens bleeding duration of foes by 33%

4. Cruel Celestial Daggers (gold item)
peircing dmg 7-16 ( reg 9 dagger mastery)
dmg +15% (hexed foes)
Lengthens deep wound duration on foes by 33%

5. Fiery Celestial Daggers of Defense
Fire dmg 7-16 (req 10 dagger mastery)
Dmy +15% ( vs hexed foes)
Armor +5

Thanks for any help with this.
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Old Aug 15, 2006, 07:43 PM // 19:43   #2
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sorry for any miss spellings
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Old Aug 15, 2006, 07:49 PM // 19:49   #3
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1. merch, it's not max
2. salvage
3. merch/salvage
4. merch/salvage
5. salvage
i dont collect is offline  
Old Aug 15, 2006, 07:50 PM // 19:50   #4
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Guild: Survivors of Rhydin
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1) Merch (non-max damage)

2) Merch (non-max damage)

3) Merch (Very hard sell with imperfect/unpopular damage mod)

4) Merch (non-max damage)

5) Merch (non-max damage)
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Old Aug 16, 2006, 12:15 AM // 00:15   #5
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Must agree that Mr. Merch is waiting for those...
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Old Aug 16, 2006, 03:00 AM // 03:00   #6
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yeah i think everything i got from the double weekend looks good but isn't worth anything.
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Old Aug 16, 2006, 03:11 AM // 03:11   #7
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How about these things?

1. Divine Scroll (gold item)
Energy +12 ( reg 12 divine favor)
Armor +10 ( vs blunt attacks)

2. Earth Scroll (purple item)
Energy +12 (req 8 earth magic)
Armor +8 ( Health below 50%)

3. Grim Cesta (gold item)
Energy +12 ( req 10 death magic)
Halves skill recarge time of blood magic spells ( chance 19%)
Armor +9 (vs lighting attacks)

4. Hallowed Idol (gold item)
Energy + 11 (req 11 smiting prayers)
Halves skill recarge time of spells ( Chance 10%)

5. Store Artifact (gold item)
Energy +12 (req 11 air magic)
Halves cast time of fire magic spells ( chance 19%)

Thanks you guys for all you help these are all probably the same answer.
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Old Aug 16, 2006, 03:17 AM // 03:17   #8
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imo merch them all...you got very unlucky.
i dont collect is offline  
Old Aug 16, 2006, 05:32 AM // 05:32   #9
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agree....
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Old Aug 20, 2006, 10:06 PM // 22:06   #10
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ok how about these plz?

1. Sundering Celestial longbow of Dragonslaying (gold item)
Peircing dmg 15-28 (req 12 marks)
Armor penatration +20% (chance 19%)
Dmg +19% (vs dragons)

2. Zealous Platinum longbow of Marksmanship (gold item)
Piercing dmg 15-28 (req 11 marks)
Dmg +20% ( while hexed)
Energy gain on hit +1
Energy regeneration -1
Marksmanship +1 ( 20% chance while using skills)

I'm guessing these are the same as above merch, but I hope not. What you guys think?
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Old Aug 20, 2006, 10:27 PM // 22:27   #11
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1:Salvege for mods 20/19 is round 10K worth 19%dragons 1-3K
2:is max but unpopulair damage mod>look on sticky
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Old Aug 20, 2006, 10:40 PM // 22:40   #12
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last time i tried to superior salvage a gold item it only gave me 2 steel ignots is that normal. Is there a posibility that would happen with these items?
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Old Aug 21, 2006, 12:03 AM // 00:03   #13
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Ok how about this one?

1. Shocking Stonecrusher of Defense (gold item)
lightning dmg 16-31 (req 10 ham mastery)
Dmg +15%
Energy -5
Armor +5
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Old Aug 21, 2006, 12:26 AM // 00:26   #14
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salvage

here we go, if an item is non max damage:

Max dmg hammer: 19-35
Max dmg axe: 8-28
Max dmg sword: 15-22
Max dmg bow: 15-28
Max dmg staff: 11-22
Max dmg dagger: 7-17

Max energy: +12

if this is isnt the stats like these its virtually nothing, unless its a REALLY rare skin.
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Old Aug 26, 2006, 03:11 PM // 15:11   #15
Ascalonian Squire
 
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Guild: Forgotten Lore
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ok how about these item they are Max Dmg.

1. Hale shadow staff of defense (gold item)
Energy+10
lighting dmg 11-22 (req 12 air magic)
halves skill recharge time of spells (chance 9%)
Health +29
Armor +5

2. Shadow Staff of Enchanting (gold item)
Energy+10
Chaos Dmg 11-22
halves cast itm eof blood magic spells (chance 19%)
Enchantments last 19% longer

3. Flame Artifact (gold item)
Energy+12 ( Req 12 Fire magic)
Armor +5 (vs physical attacks)

4. Fire wand (purple item)
Fire damg 11-22 ( req 9 fire magic)
halves cast time air magic spells (chance 18%)

5. Earth wand (purple item )
Earth dmg 11-22 (req 10 earth magic)
halves cast time of water magic spells (chance 17%)

Any prices on these item would be great. I hope these may be worth something. Thanky you all for your help.
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Old Aug 26, 2006, 04:41 PM // 16:41   #16
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My geuss is that # 1 is worth about 9k, but I dont know about the others. I get the guess from the mod price list, not sure though.
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